

This one need to be copy pasted to the "qt-config.ini" found in your directory īutton_up="engine:sdl,joystick:0,hat:0,direction:up"īutton_down="engine:sdl,joystick:0,hat:0,direction:down"īutton_left="engine:sdl,joystick:0,hat:0,direction:left"īutton_right="engine:sdl,joystick:0,hat:0,direction:right"Ĭircle_pad="axis_x:0,engine:sdl,joystick:0,axis_y:1"Ĭ_stick="axis_x:3,engine:sdl,joystick:0,axis_y:4"
Citra bleeding edge build code#
As such, make that code adjustment to your needs, or disassemble your gamepad buttons to the layout of your preference - whichever you find more convenient.Īlternative pad config in case the first method fail to enable using your gamepad. My Logitec layout is (clockwise) Y-B-A-X, other might be X-A-B-Y, or maybe even Y-A-B-X. Since it might differ from 1 brand to the next. button_a="joystick:0,button: 1,engine:sdl" the number I colored red can be reassign to other button depending on how your gamepad layout is. Similar to Method 1, another alternative to the setup īutton_a="joystick:0,button:0,engine:sdl"īutton_b="joystick:0,button:1,engine:sdl"īutton_x="joystick:0,button:2,engine:sdl"īutton_y="joystick:0,button:3,engine:sdl"īutton_up="hat:0,direction:up,joystick:0,engine:sdl"īutton_down="hat:0,direction:down,joystick:0,engine:sdl"īutton_left="hat:0,direction:left,joystick:0,engine:sdl"īutton_right="hat:0,direction:right,joystick:0,engine:sdl"īutton_l="joystick:0,button:4,engine:sdl"īutton_r="joystick:0,button:5,engine:sdl"īutton_start="joystick:0,button:7,engine:sdl"īutton_select="joystick:0,button:6,engine:sdl"Ĭircle_pad="axis_x:0,joystick:0,engine:sdl,axis_y:1"Ĭ_stick="axis_x:3,joystick:0,engine:sdl,axis_y:4"* Side note, e.g. As such, make that code adjustment to your needs, or disassemble your gamepad buttons to the layout of your preference - whichever you find more convenient. pad_a=SDL/0/Gamepad/ 1 the number I colored red can be reassign to other button depending on how your gamepad layout is. Similar to Method 1, this is another version of the setup

button_a="engine:sdl,joystick:0,button: 1" the number I colored red can be reassign to other button depending on how your gamepad layout is. Touch_device=engine:emu_window* Side note, e.g.

Motion_device="engine:motion_emu,update_period:100,sensitivity:0.01" Repository = '".Button_a="engine:sdl,joystick:0,button:0"īutton_b="engine:sdl,joystick:0,button:1"īutton_x="engine:sdl,joystick:0,button:2"īutton_y="engine:sdl,joystick:0,button:3"īutton_up="direction:up,hat:0,engine:sdl,joystick:0"īutton_down="direction:down,hat:0,engine:sdl,joystick:0"īutton_left="direction:left,hat:0,engine:sdl,joystick:0"īutton_right="direction:right,hat:0,engine:sdl,joystick:0"īutton_l="engine:sdl,joystick:0,button:4"īutton_r="engine:sdl,joystick:0,button:5"īutton_start="engine:sdl,joystick:0,button:7"īutton_select="engine:sdl,joystick:0,button:6"Ĭircle_pad="joystick:0,axis_x:0,axis_y:1,engine:sdl"Ĭ_stick="joystick:0,axis_x:3,axis_y:4,engine:sdl" '''ĭef _init_( self, main_repo, pull_repos, push_repo): ''' Fetches all the pull requests on a repository and merges all the pull requests with a specified tag on them. LABEL_TO_FETCH = 'pr:bleeding-edge-merge' Joining on a comma does an AND not an OR in github api, so we need to make multiple requests
